Sunday, 2 October 2011

Shuttlebay

Despite being knee deep in modelling engineering, I fancied a change of pace, so knocked together a shuttlebay, this is far easier than engineering as its essentially a big room, again, textures and lighting is very rough.



Lewis.

Engineering

The first area I started was engineering, I've got the scale right to about +/- 1ft or so, I've been using some plans of Paramount stage 9 (see below) and managed to work out most of the dimensions from that.


When I started I was trying to just model key geometry, but obviously as I progressed things have got more detailed.




I've done a fair bit in the last week or so so here's where I'm up to so far, bear in mind the textures are all quick rough ones just to get a feel for colour and help asses lighting (which in itself isn't great right now)...












There's still a few compiler glitches sitting about which will need sorting at some point I guess, for now I'll remodel the warp core to look better and sort the 'core room' out (lifts, raised platforms etc).

Lewis.

The first post

Like a lot of people out there, I've always wanted to be able to explore the USS Enterprise in real time. In my opinion, there is yet to be a decent recreation of the enterprise in a game, so I figured I'd go about making one. I'm concentrating on key areas of the shit obviously, it would be impossible to do the whole ship, and it'd be very boring to walk round, given the amount of repetition.

This is more for my benefit, but I'll keep posting with my updates, enjoy... ;)

Lewis