Wednesday, 29 August 2012

Corridor Section...

I've started knocking up a corridor section, just for a bit of variety, this represents about an hours worth of work...

The key geometry is there, it's just a case of fleshing the rest of it out. I wont do much, probably just a straight section and a curved section, just for the sake of doing some renders.


Tuesday, 28 August 2012

Alcove Stations...

-Forward handrails added
-Ready room/conference lounge doors added
-Front 'alcove' station fleshed out (need modifying slightly, the stations sticking out are too long and rake back too much in my opinion)
-Alcove geometry tidied up significantly
-Detailing around upper walls (either side of viewscreen) added and tidied
-RR/OL door frames modified slightly (not visible)
-Rear most handrail raised by just under a foot to bring it to the correct level

Next big thing I think will be re-doing the viewscreen, it needs to be wider.


Sunday, 26 August 2012

Enterprise M.A.C.O Media Release 5

As part of STE:MACO, we've just released some new screenshots and details regarding what's going on with the mod, check out the full details here:


Main viewer...

I'm going to have to re-model the entire ceiling section by the looks of it, some key parts aren't lining up right and it'll be quicker to just start again with it I think, which is annoying to say the least. Anyway, the main viewer has gone in, and I've also made what I've done available to 3D Warehouse for you to have a nose at, enjoy...


Wednesday, 22 August 2012

A Brief Update...

As opposed to just posting renders, I thought I'd stick some screenshots from Sketchup itself of a few of the detail areas. I've split the ceiling and the rest of the bridge into 2 separate files now to make working on each independently a little easier, but anyway, here's some shots of what's happening at the moment...


Thursday, 16 August 2012

Set Restoration...

I think I need to direct your attention towards this...

Best of luck to this guy, it's a great  project and I'll be following him very closely.


Wednesday, 8 August 2012

Dirty Renders...

The geometry count is obviously increasing and what with lights going in the render times have got a bit silly, so here's some grubby renders of where things stand right now...


Tuesday, 7 August 2012

Back To The Bridge

I've taken the opportunity over the last few days to resume work on the Voyager bridge. The main parts of progress so far are that I've more or less finished Harry/Tuvok's stations, and have begun working on the consoles behind them. During this process it's become evident that my bridge isn't perfectly symmetrical, which is causing some headaches so I'll need to fix that before I go much further.

This is an issue because I'm creating one of each component, and then mirroring a copy to place on the other side of the bridge, and obviously unless the floor plan is 100% symmetrical, things don't fit properly. I'm not entirely sure how this happened as I distinctly remember drawing half the floor, and then copying/flipping that for the other half. Ah well, not a huge issue!