Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Wednesday, 22 May 2019

PBR and Lighting

It quickly became apparent that I was going to have to UV unwrap the whole model and re-texture it, as well as producing a full set of PBR materials. It's a slow process but we're getting there.


I'm exercising a fair amout of creative licence with the panelling and such like but reffering back to the Akira CG model as well as the 1701-E model to get the look and feel right. I'll probably remodel a lot of the front shuttlebay entrance too as the lack of geometry in that area is letting things down quite a bit in my opinion.

[Update]

With the top of the saucer now given a full diffuse and roughness map, I'm starting to get closer to where I want to be;





Lewis.

Wednesday, 15 May 2019

Fairway Title Sequence Test Render

So I'm looking to put a title sequence together for a bit of fun, here's the first test render of ship footage. Mesh by Kenny_Z.


Lewis.

Tuesday, 19 August 2014

Star Trek Excalibur

I'm sure that just about anyone reading this site will of heard of this game, for for the few that haven't, it's definitely worth checking out.

ST:Excalibur has been in development for a few years now and so far is looking incredible, the devs are clearly working very hard at making a deep, accurate and flexible Star Trek game. I can't wait to get my hands on it when it's released!





Lewis.

Saturday, 26 July 2014

Star Trek: Armada 3 Review

Somehow I'd not heard of this mod until the other day, but I'm glad that I did in the end. Armada 3 is an unofficial sequel to, yes ST: Armada 2, and is a mod of the space RTS Sins Of A Solar Empire: Rebellion. Having watched a few 'lets play' videos on YouTube I jumped straight in, and its clear the the makers have done a sterling job, you can feel the passion for the franchise pouring through the screen.


Now I should qualify this by saying that I'm not usually an RTS guy, I find them pretty repetitive, and nine times out of ten they boil down to who can build and research the quickest, with little actual strategy involved. Build the most ships in the quickest time, win. Thankfully Armada 3 plays at a much gentler pace and gives you bags of options about how to tackle the game. Ships are only able to move between planets on pre-defined routes, and the ships move, for the most part, pretty slowly. This makes you think quite hard about where you're going to deploy ships, if all of your ships are one side of the map and you get attacked on the other, you're in real trouble, it'll simply take too long to respond before you've taken heavy damage.



All the ship classes are faithful to franchise, even down to the space stations and they've even included some 'hero ships' (Voyager, 1701-E, and the Defiant), each with the right captain, and some great voice over clips to go with them. Everything oozes polish and the games feels in no way like a mod, it may as well be a standalone Trek game. The adherence to established 'trek' design is all the more refreshing given how cavalier ST:O seems to of been with the ship and set designs, and if I'm honest I don't like what Perfect World have done for the most part, it just doesn't 'look' trek enough. I did spot that the mod team have lifted a few graphics (mainly in the research tree) from ST:O but it makes no odds, everything looks great.

You can choose to play Armada 3 as either the Federation, Romulans, Klingons, or Borg, each with their own distinct play styles and units. I've only played as the federation so far and I encountered no balancing issues in the few matches that I've played.


The mod team have crafted a beautiful game that is faithful to the franchise, and looks deep enough to keep me entertained for hours. If you've not played it already I highly recommend you do so. Sins Of A Solar Empire: Rebellion is available on Steam for £29.99, and the Armada 3 mod is available here.

11/10

Lewis.