Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Tuesday, 10 March 2020

Progress update

Quite a lot of progress as I've not posted here in a while;













Lewis.

Thursday, 27 February 2020

1701-D Updates

We have a bridge module! What a truly odd shape to try and model, I'm happy with this for now though. I added some small detail embellishments just to make it hold up a bit better on extreme closeup.


I've also tweaked a retweaked the deflector area, I think at this point I'll just say that's as close and I'm going to get it and move on.







Lewis.

Friday, 14 February 2020

Texturing

I wanted to have a go at some texture work so that I can nail down a workflow and dial the materials in. This is pretty close to where I want to be with it;







Lewis.

Friday, 7 February 2020

Glows and Bussards

Right so I spent some time playing with the bussards and cleaning up some mesh errors. I guess soon I'm going have to stop messing around and just freeze the subd and get on with it!



Lewis.

Tuesday, 4 February 2020

Galaxy Progress

After taking a break from blender I've found some time to work on the Galaxy class. Rough nacelles in and a hell of a lot of tweaking to proportions. The lack of 100% canon schematics for the 6ft model means that there's a hell of a lot of staring at reference photos, eyeballing it, then endlessly tweaking.




Lewis.

Saturday, 9 November 2019

Akira tweaks and the birth of a Galaxy...

I've been adding interiors to the Akira to help the animations stand up a bit better, as well as playing with getting some more interesting looking lighting. I also tweaked the hull material slightly;



Aside from fiddling with the Akira, I've mader a start on a Galaxy Class mesh, I can see this one being a very long term project...



Lewis.

Sunday, 3 November 2019

First animation test

For a first test I'm happy with it, needs a lot of refining though



Lewis.

Thursday, 31 October 2019

Back on the Akira

Working on the Akira again getting it to a point where I can start rendering out some animation footage. Also been working on planetary renders. I used Blender Guru's excellent tutorial to get going with the planets then just started fiddling with settings.






Lewis

Friday, 18 October 2019

Extra finished...






4k renders here: https://drive.google.com/open?id=1rixDr_nqdoGxBfU7JEC__8w2JtjHUErO

Lewis.

Finished (Pretty much)

All the text was done with the blender text tool converted to mesh, shrinkwrapped to the surface, and then given a pinch of solifidy just to bring it off the surface ever so slightly. Next job is to block out a very rough interior so that I can make the windows translucent.



Lewis.


Thursday, 17 October 2019

Better proportions

Yeah I was out by a fair bit on some of the proportions, fixed now, plus further modelling;






Lewis.

Wednesday, 16 October 2019

Getting back to modelling

I've spent a few months working abroad a lot so havent been able to get near blender, thought I'd model something a bit simpler than a full starship just to get the juices flowing again...


Lewis.

Sunday, 14 July 2019

Texturing

I've started the texturing process, having learned a bit more about unwrapping and projections and what not. I need to tweak this and draw a better aztec texture but the idea is there;

akira class starship aztec panelling


Lewis.

Monday, 8 July 2019

Details, details details

Just pouring in the detail now, various bits done to the weapons pod, as well as the vents put in the saucer impulse engines. Got a few more panels and windows to cut out on the catamarans but I like to meter those out so as not to get bored (they're very tedious).

akira class top view


Lewis.

Thursday, 4 July 2019

RCS thrusters and sensor palette

Completely re-modelled the RCS thrusters, the original ones were quick and nasty. Also added a sensor palette similar to that on 1701-D. (Old vs. new)

akira class starship rcs thrusters

Akira class starship RCS thrusters and sensors



Lewis

Wednesday, 3 July 2019

Better geometry

I learnt a far better way of doing the escape pods, mainly building one, and then cloning that using empties. So I've been going round aligning empties with my existing escape pods and replacing them with the much higher quality version below, looks far better imo.

akira class starship high detail escape pod mesh

akira class starship high quality escape pod mesh

Lewis.

Monday, 1 July 2019

Escape pods and better lighting

I've added some escape pods, as well as changing up the lighting to be more physically accurate to real world values. Cheat windows for now with emission added to the glass, I'll do interiors later on down the line.

akira class starship escape pods pbr lighting

akira class starship pbr lighting stars

Lewis.