Saturday, 8 June 2019
Friday, 7 June 2019
So I decided to re-model the whole thing...
I seem to have fallen in to re-modelling the Akira class from scratch.
This is my first 'large' model in Blender so I'm learning a lot as I go
but happy with the progress so far. Getting the shape of the catamarans
right is by far the trickest part but I think they're about as close as
I'm going to get.
Given how low poly the production mesh was I'm allowing myself a little bit of creative licence with some of the details, approaching at as I would were it a 'hero' ship in some cases.
Lewis
Given how low poly the production mesh was I'm allowing myself a little bit of creative licence with some of the details, approaching at as I would were it a 'hero' ship in some cases.
Lewis
Wednesday, 29 May 2019
Compositing And Animation Test
I need to find a better way of doing that red flare but just a quick test...
Lewis.
Lewis.
Thursday, 23 May 2019
Shuttle Bays Re-Modelled...
Got the shuttle bays re-modelled completely, these look far better in my opinion. I may add a litttle more detail but nothing massive.
Lewis.
Lewis.
Wednesday, 22 May 2019
PBR and Lighting
It quickly became apparent that I was going to have to UV unwrap the whole model and re-texture it, as well as producing a full set of PBR materials. It's a slow process but we're getting there.
I'm exercising a fair amout of creative licence with the panelling and such like but reffering back to the Akira CG model as well as the 1701-E model to get the look and feel right. I'll probably remodel a lot of the front shuttlebay entrance too as the lack of geometry in that area is letting things down quite a bit in my opinion.
[Update]
With the top of the saucer now given a full diffuse and roughness map, I'm starting to get closer to where I want to be;
Lewis.
I'm exercising a fair amout of creative licence with the panelling and such like but reffering back to the Akira CG model as well as the 1701-E model to get the look and feel right. I'll probably remodel a lot of the front shuttlebay entrance too as the lack of geometry in that area is letting things down quite a bit in my opinion.
[Update]
With the top of the saucer now given a full diffuse and roughness map, I'm starting to get closer to where I want to be;
Lewis.
Wednesday, 15 May 2019
Fairway Title Sequence Test Render
So I'm looking to put a title sequence together for a bit of fun, here's the first test render of ship footage. Mesh by Kenny_Z.
Lewis.
Lewis.
Sunday, 12 May 2019
A rethink of the Epiosde 1 art
I went in a new direction for the first piece, I'll re-use the original one for a different episode I think. I also cooked up another EP2 piece and nailed a title down.
Lewis.
Lewis.
Friday, 10 May 2019
Star Trek Adventures
Some title art I've been putting together for a Star Trek Adventures
campaign I'll be running later in the year. I'll post more as I finish
it, and possibly even the campaign once I'm done with that too. The
theory here is that these will be displayed on the TV in the room, just
for a bit of atmosphere. I can also pipe sound effects, music etc
through the TV to help bring the episodes to life a bit.
Lewis.
Monday, 14 August 2017
Radeon RX Vega Wallpaper
Something a little different today, a wallpaper to celebrate the release of AMD's new RX Vega graphics cards, full size images here: http://imgur.com/a/pQTa7
Thanks to Luis Peralta for the font: http://luis.peralta.pt/AMDRTG/
Lewis.
Thanks to Luis Peralta for the font: http://luis.peralta.pt/AMDRTG/
Lewis.
Labels:
Photoshop
Thursday, 13 July 2017
Wallpapers
Here are some wallpapers based on the posters I did previously, multiple resolutions provided. Click Here to download the wallpapers pack with 1080P/1440P/4K options.
Lewis.
Lewis.
Labels:
Photoshop
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