Tuesday, 4 October 2011

Back to Deck 36...

Now that the Cargo Bay is pretty much how I want it, save for a bit of texturing, I've gone back to engineering, so basic texture work done and got started on the upper level. It became apparent as I was doing this that some of my scaling was off, mainly the recesses for the elevators in the warp core room were too far 'back', or away from the main engineering, so they have come forward a bit, which seems to of sorted it.

Had to make the doors look better as well, as well as making a slight shade adjustment to the 'bulkhead beige'.


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